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Sub-project: BML Wiki (Behavior Markup Language)
Sub-project: FML Wiki (Function Markup Language)
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The overall goal of this international effort is to unify a multimodal behavior generation framework for Embodied Conversational Agents (ECAs) so that people in the field can more easily work together and share resources.
So far the following research centers and institutions actively participate in the effort (alphabetical):
The first step towards a unifying representational framework for multimodal generation has been to lay down the general planning stages and knowledge structures that are involved in the creation of multimodal communicative behavior. We do not want to impose a particular micro-architecture. Yet, as our goal is to define representation languages that can serve as clear interfaces at separate levels of abstraction—building upon our experiences from previous ECA systems—we need to modularize the problem.
We aim for the representation languages to be:
The generation of natural multimodal output requires a time-critical production process with high flexibility. To scaffold this production process we introduced the SAIBA framework (Situation, Agent, Intention, Behavior, Animation), and specify the macro-scale multimodal generation consisting of processing stages on three different levels:
These processing stages are depicted below:
The interface between stages (1) and (2) — Intent Planning and Behavior Planning — describes communicative and expressive intent without any reference to physical behavior. We call the language that we propose for specifying such information the Function Markup Language (FML). It is meant to provide a semantic description that accounts for the aspects that are relevant and influential in the planning of verbal and nonverbal behavior.
The interface between (2) and (3) — Behavior Planning and Behavior Realization — describes multimodal behaviors as they are to be realized by the final stage of the generation process. We propose the Behavior Markup Language (BML) for this purpose. It provides a general, player-independent description of multimodal behavior that can be used to control an embodied agent. Nevertheless, it needs to provide a sufficient level of detail in describing behavior, from the mere occurrence and the relative timing of the involved actions, to the detailed definition of a behavior’s form.
The 4th BML Workshop
Amsterdam, The Netherlands, September 13, 2009
The 2nd FML Workshop (at AAMAS 2009)
Budapest, Hungary, May 12, 2009
The 3rd BML Workshop, hosted by MITRE Corporation
Boston, USA, June 2-3, 2008
The 1st FML Workshop (at AAMAS 2008)
Estoril, Portugal, May 13, 2008
The 2nd BML Workshop (following the HUMAINE plenary meeting)
Paris, France, June 7-8, 2007
HUMAINE WP10 Joint Workshop on Representations for Multimodal Behavior
Vienna, Austria, November 7-8, 2006
Representations for Multimodal Generation Workshop
Reykjavík University, Reykjavík, April 23-25, 2005
Embodied conversational agents - let's specify and evaluate them!
Bologna, Italy, 16 July, 2002